Fellowship of the Game
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2004
Founder and Managing Director
11.2004 - 10.2008 | São Carlos, São Paulo, Brazil
Fellowship of the Game is a non-profit organization of computer games research and development at ICMC-USP. The organization was created to provide graduation students a way of applying their recently acquired knowledge into practical projects in Game Development. It was built as a company, based on departments, trying to extend the team experience to the most professional possible. The group grew to over 30 people and our achievements were:
- Defining the entity with clear roles, departments and divided responsibilities;
- Integration into the official research groups within the University;
- Provide students a place to learn and experiment with entrepreneurship;
- Establish extracurricular support and periodic game development events;
- Solidify the culture in a stable group that lives and operates to the day.
- Define and maintain development and organizational processes;
- Planning, assessing risks and defining roadmaps;
- Create strategies and a vision for the team;
- Gather professor support and sponsorships;
- Provide feedback on targets and achievements to the University;
- Recruit and train competent members to take ownership of the organization;
- Incentive participation in national and international game development events,
- both as organizers and competitors;
Keywords: entrepreneurship, game development, team leadership, development process, game design, project management, strategy planning, resource management
Work Share
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C++
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Java
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Distributed Computing
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Leadership
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Software Development
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Game Design
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Project Management
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Coordination and Motivation
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Bureaucracy Management
Languages Used
- Portuguese